Rujukan Permainan video padanan jubin

  1. The definition proposed by Juul (2007).
  2. 1 2 Juul (2009) p. 100
  3. 1 2 3 4 5 6 7 Juul (2007)
  4. San Francisco Chronicle Thursday, March 28, 2013 Business Report "Tech Chronicles" Page C2
  5. "Application Analytics for Facebook, iOS and Android". AppData. Dicapai pada 2013-04-27.
  6. Juul (2009) p. 84
  7. Juul (2009) p. 98
  8. Alt, Matt (November 12, 2020). "How Gunpei Yokoi Reinvented Nintendo". Vice. Dicapai pada March 29, 2021.
  9. Saltzman, Marc (June 12, 2009). "'Tetris' by the numbers". USA Today. Dicapai pada June 13, 2009.
  10. Kohler, Chris (June 4, 2009). "'Tetris' Turns 25, and It's Still an Addictive Pleasure". Wired. Dicapai pada March 29, 2021.
  11. Edwards, Jim (September 11, 2013). "BEJEWELED: The Definitive, Illustrated History Of The Most Underrated Game Ever". Yahoo Finance.
  12. Hester, Larry (October 21, 2013). "Inside Bejeweled: An Interview with Executive Producer Heather Hazen". Complex.
  13. Takhashi, Dean (April 12, 2012). "At 2.5B games played a month, King.com reaps benefits from its casual Saga titles on Facebook". Venture Beat. Dicapai pada October 19, 2016.
  14. Rooney, Ben (June 19, 2014). "King Saga: The Story Behind The Maker Of Candy Crush Saga". Informilo. Dicapai pada October 19, 2016.
  15. Fahey, Mike (September 18, 2019). "The First Puzzle Quest Is Still The Best". Kotaku. Dicapai pada January 31, 2020.
  16. Hayward, Andrew (May 18, 2015). "Freemium Field Test: Puzzle & Dragons is a slight, yet compelling match-three battler". Macworld. Dicapai pada January 31, 2020.
  17. Juul (2009) p. 92
  18. Juul (2009) p. 94
  19. Juul, Jesper (April 9, 2014). "Patch Wednesday #4: Where did Threes come from? A History Example". Jesper Juul. Dicapai pada August 15, 2021.
  20. Juul (2009) p. 67
  21. Juul (2009) p. 100; making reference to data from casualcharts.com for the "match3" and "chainpopper" mechanics as tracked by "popular portals" (footnote 52)
  22. Juul (2009) p. 85
  23. Luciano Gualà; Stefano Leucci; Emanuele Natale (24 March 2014). "Bejeweled, Candy Crush and other Match-Three Games are (NP-)Hard". arXiv:1403.5830. Bibcode:2014arXiv1403.5830G. Cite journal requires |journal= (bantuan)